![]() ![]() ![]() When they’re used, the loud “whoosh” sound that they give off is practically a dead giveaway to any defending team that a player just rotated through the portal and is on their way to the site.Īs far as attacking on Bind goes, the teleporters (especially the one in the middle of the map) are crucial mechanics that, quite literally, the entire map revolves around. In fact, what’s even more limiting to the overall layout of the map are the teleporters that serve as quick connections from A to B-site.Īnd while quick movement might be an advantage on paper, it’s important to remember that the teleporters make an incredibly loud noise whenever a player goes through it. With an extremely clear-cut layout and a few options scattered throughout the map in terms of strategy, Bind closely resembles a simplistic model of what a basic map should look like.Īdditionally, when you consider that entry strategies for each site are broken down into two options at most (Bathrooms and Short for A-Site, and Hookah and Long for B-Site), it’s quite clear that Bind is not going to be a map where option-focused delegation is as prominent as it is on maps like Haven and Split. In this overview, we’ll break down all the points of interest on Bind, and what makes the map stand out for better or for worse.Īs a whole, Bind can easily be picked out of a lineup as a more traditional tactical shooter map. ![]() On any given occasion, the offensive team will be forced into pushing through a shortlist of routes, and from there, the built-in nature of the map will often discourage players from rotating. With this in mind, it’s pretty clear that Bind is a defensively-oriented map. Mainly, there’s only two routes of entry per site when you’re attacking, and on defense, the angles where you can hold down a site are just as limited. Whereas maps like Split and Haven focus more on your team’s ability to rotate and adapt, Bind will inevitably force your team’s hand on offense and defense in the most simplistic way.Īs a result of the map’s limited options when it comes to pushing, there’s really only going to be a few options on the table each round. Perhaps the most straightforward of VALORANT’s 3 maps, Bind is all about executing the perfect push. ![]()
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